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This paper presents gaze-dependent depth-of-field (DOF) rendering setup, consisting of high frequency eye tracker connected to a graphics workstation. A scene is rendered and visualised with the DOF simulation controlled by data captured with the eye tracker. To render a scene in real-time, the reverse-mapped z-buffer DOF simulation technique with the blurring method based on Poisson disk is used...
Educational computer games are a highly popular but also a highly challenging field where (technology-enhanced) education meets entertainment/ gaming. Ongoing endeavors concentrate on the need to translate the state-of-the-art in conventional e-learning, this regards in particular to technologies of intelligent and adaptive tutoring, to educational games. This is a non-trivial attempt since methods...
Despite the growing interest in the Game Based Learning (GBL) literature (Squire, 2005; Gee, 2005), only a reduced number of studies have focused on the collaborative modality in GBL (Harteveld & Bekebrede, 2011). Knowledge Group Awareness (KGA) designates the intersubjective perception of teammates’ knowledge. The use of especially designed gaming interfaces allows KGA declaration and displaying...
This article proposes a solution for user localization in indoor areas using the compass, accelerometer and Bluetooth of a mobile device to calculate the user’s position within this virtual environment, for it to be used in both entertainment-industry mobile games and serious games. The user’s position is viewed through a 3D virtual environment representing his real position and orientation. The basis...
This study was conducted with the purpose to explore the potential of serious games to utilize systematic learning variation. We employed a methodology that followed the learning study method, while we also introduced experimental and control groups in order to allow for more direct comparison. In this study we did not have control over the employed serious game (vLeader) and thus had to implement...
For beginners in computer programming, the learning curve can be in many cases quite steep, especially if it is their first contact with this area. Plus, the traditional learning methodologies are usually based on doing countless exercises that aim to cover many areas, but are often disconnected from each other and can become tiresome, as they offer little immediate rewards to the student. ...
This paper presents the evaluation of a serious game project, where the primary goal was to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to the university. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. For the present work we have selected...
Language learning resources are constantly evolving alongside technology. One of such resources is REAP.PT, a system which aims to raise users proficiency in the Portuguese language in an interactive manner. Its current features include text-based exercises. This paper describes the evolution of REAP.PT aiming on locative prepositions used to describe the spatial position between objects. In this...
Serious Games are in increasing use for serious purposes, such as health. Particularly in the field of cognitive rehabilitation, they can offer new solutions that are fun, user-friendly and goal-directed. In this study, a prototype rehabilitation platform is presented, aimed at intervening in executive functioning and other related cognitive functions in patients with Acquired Brain Injury. It was...
This study tried to apply observational learning of social learning theory in the curriculum of art education in an elementary school. Art creation skills are complicated and difficult to memorize, and thus this study expected to utilize computer to assist in the instruction. In order to solve the problems such as long creation process, massive information, complicated computing, and the difficulty...
In corporate environments, there is a growing interest in deploying more effective solutions in supporting competence development, namely to address the identified need of developing soft-skills (eg: negotiation, leadership) and complex competences (eg: sense-making and cross-cultural communication). The “learning by doing” has gained prominence, in particular when considering the use of serious games...
As autism becomes a more widely-understood medical field, so do therapeutic implications. With the recent development of these methodologies in mind, “A SUNNY DAY” aids the therapeutic treatment of children with autism by providing simple and structured tasks while awarding children with praise in the form of an electronic iPad application. Every task in the game takes into consideration the emotional,...
The article describes the development of an educational game at the University of Salford to facilitate learning and discussion about on a Heritage Site in Manchester: Ordsall Hall. The building has been used as a basis for a series of games about gastronomy, religion, fashion and politics of the respective times with the aim of delivering information in a playful manner. The project investigates...
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